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1. Smartbombing ships and mods - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Kaboom on 16/10/2009 22:09:51 I was putting this in response to another post and figured it would be better off having its own place. +++ 2 new low slot mods. First being increased damage and reduced cycle time, like other weap...
- by Cpt Kaboom - at 2009.10.16 22:03:00
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2. Balancing Smartbombs - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Kaboom on 16/10/2009 21:54:28 ship examples : T2 Drake : Battlecruiser Skill Bonus : 5% per level to all shield resistances and 5% to total shield amount per level T2 bonus : 15% bonus to Kinetic smartbomb damage and 5% to ...
- by Cpt Kaboom - at 2009.10.16 21:53:00
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3. Balancing Smartbombs - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Kaboom on 16/10/2009 21:36:05 I only agree with some of the responses. Firstly make all smart bomb ranges the same. Just leave the cap cost fitting and damage as they are now. This would make it so frigates can still use small...
- by Cpt Kaboom - at 2009.10.16 21:32:00
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4. All ships should have a weapon or a cloak - in Player Features and Ideas Discussion [original thread]
1. you dont go mining in dangerous space with jsut hammer heads, you go in with a tank to hold vs small pirates that drones are over kill for. Anything else its called an escort, your not a battle barge!.... or maybe you are... but your not mining...
- by Cpt Kaboom - at 2009.10.16 21:20:00
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5. super capitals - in EVE General Discussion [original thread]
do the wrecks on motherships and/or titans still stay in the game forever, or once they are salvaged do they disapear or just over time go away? google and forum search turns up nothing helpful sorry I had to ask here.
- by Cpt Kaboom - at 2009.06.02 15:58:00
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6. Skill Training Succession while Online (not skill q) - in Player Features and Ideas Discussion [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=873189 thats the post from yesterday. and why make a skill that auto changes if your online? that just means you want to afk train, otherwise you clicking the next skill to learn shouldnt be that h...
- by Cpt Kaboom - at 2008.09.21 04:07:00
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7. Skill Training Succession while Online (not skill q) - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Kaboom on 21/09/2008 04:04:52 Quote: though it might be a little too much work server side, what if when a skill is done it 'trains' the next skill level for 24 hours saving the sp but not applying it. When you log back in...
- by Cpt Kaboom - at 2008.09.21 04:04:00
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8. Item Hangar - in Player Features and Ideas Discussion [original thread]
they are called cans and ship holds. -Sage
- by Cpt Kaboom - at 2008.09.21 03:51:00
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9. Splash Damage - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden Bombs already do this, but they're incredibly WTFEXPENSIVE at the moment. Bombs also cant be used in low sec or high sec. Which I still dont get. Just give the user a crim count for each ship hit like sm...
- by Cpt Kaboom - at 2008.09.18 02:43:00
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10. Cap Killer -- Midsized Capital Fire Support - in Player Features and Ideas Discussion [original thread]
you just described sentry drones, only bascially you want a cap ship that specialized in a 'fighter class' type of sentry drone.
- by Cpt Kaboom - at 2008.09.18 01:00:00
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11. Are Naglfars really this bad? - in Ships and Modules [original thread]
and you 40 ecm boats you brought to the fight to counter my carrier chain, will get countered by my 50 ecm boats jamming your jammers jamming my carriers, till you bring in your 70 ecm ships to jam my 50 ecm ships that are jamming your 30 ecm ship...
- by Cpt Kaboom - at 2008.08.24 19:22:00
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12. Are Naglfars really this bad? - in Ships and Modules [original thread]
I like how this thread has turned into, "I'm right because I said so, and all you can go to hell with logic that defends the ships"
- by Cpt Kaboom - at 2008.08.24 19:16:00
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13. Ecm burst : are they useful at all ? - in Ships and Modules [original thread]
Edited by: Cpt Kaboom on 03/08/2007 00:00:54 I am very surprised you dont see more of what I call 'safety ships'. Take a caldari griffon with a T2 burst on it. (I know the bonus isnt to burst but target ecm, but no one ever uses them so there ...
- by Cpt Kaboom - at 2007.08.02 23:59:00
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14. Gang bonuses/skills - in Revelations Testing and Development [original thread]
My big thing is, (though I was building ym character for this role from the start and will be in my new Fleet CMD ship VERY soon)it does ruin some concepts. like 1 now I need to train all of the leadership skills up. I say this as I trained all th...
- by Cpt Kaboom - at 2006.11.27 23:27:00
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15. PETITION: Make Fighters use drone skills! - in Skill Discussions [original thread]
Originally by: D'onryu Shoqui Edited by: D''onryu Shoqui on 14/05/2006 23:57:31 Edited by: D''onryu Shoqui on 14/05/2006 23:56:22 what happens when a carrier is target jammed before it gets chance to launch its fighters? do they ju...
- by Cpt Kaboom - at 2006.07.16 04:11:00
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